/**
 * Author(s): xuming.Wong <xuming.Wong@gmail.com>
 */
#include "CloudSystem.h"

namespace PQEngine
{
	CloudSystem::CloudSystem(SceneObject* sceneObject)
		: _sceneObject(sceneObject)
	{
	}

	void CloudSystem::update(Ogre::Real timePassed,const Ogre::Vector3 &sunDirection,const Ogre::ColourValue &sunLightColor,const Ogre::ColourValue &fogColor,const Ogre::ColourValue &sunSphereColor)
	{
	}
}
